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Farzad Rayan

I’m an aspiring game designer with a lifelong love of gaming and a deep desire to give back to the community by crafting engaging game systems and ideas. Despite being early in my journey, I’m eager to collaborate, learn, and improve my abilities.

Stats
Date of birth: 10.02.2000
Country of origin: Iran
Current location: Turkey

MY PORTFOLIO

00

My very first "project"

Parkour in UE4

Started in: 2021 | project duration: 1 hour

My first hands-on experience with game development and design. I challenged myself to create a simple game in Unreal Engine 4 in one hour because I was completely new to programming, 3D modeling, and game 

design. Starting from the default UE4 template—which already included basic mechanics like walking and jumping—I built a playable level focused on movement and platforming. It allowed me to explore the engine.

01

Starting my journey with CG Spectrum

image_2025-07-04_13-08-18.png

The Labirynth

Started in: 2024 | Duration: ~7 weeks

My first serious project was a platforming horror game inspired by the surreal aesthetics of M.C. Escher. I experimented with mechanics like portals and a first-person camera to create a mysterious, eerie, and thrilling experience for the player.

02

Evolution of The Labirynth

Void Unbound

Started in: 2024~2025 | Duration: 5~8 weeks

This was the evolution of "The Labirynth" turning a mysterious parkour game into a horror game with parkour aspects. Over time, it evolved into a horror experience with parkour elements. I built upon what I already knew, expanding the concept and adding new mechanics to deepen the atmosphere and gameplay.
This project taught me a valuable lesson: understanding and managing the scope of a project is critical.

03

My favorite genre of games

Conglade

Started in: 2024 | Duration: ~7 weeks

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ABOUT & CONTACT

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