
Farzad Rayan
I’m an aspiring game designer with a lifelong love of gaming and a deep desire to give back to the community by crafting engaging game systems and ideas. Despite being early in my journey, I’m eager to collaborate, learn, and improve my abilities.
Stats
Date of birth: 10.02.2000
Country of origin: Iran
Current location: Turkey
MY PORTFOLIO
00
My very first "project"

Parkour in UE4
Started in: 2021 | project duration: 1 hour
My first hands-on experience with game development and design. I challenged myself to create a simple game in Unreal Engine 4 in one hour because I was completely new to programming, 3D modeling, and game
design. Starting from the default UE4 template—which already included basic mechanics like walking and jumping—I built a playable level focused on movement and platforming. It allowed me to explore the engine.
01
Starting my journey with CG Spectrum

02
Evolution of The Labirynth

Void Unbound
Started in: 2024~2025 | Duration: 5~8 weeks
This was the evolution of "The Labirynth" turning a mysterious parkour game into a horror game with parkour aspects. Over time, it evolved into a horror experience with parkour elements. I built upon what I already knew, expanding the concept and adding new mechanics to deepen the atmosphere and gameplay.
This project taught me a valuable lesson: understanding and managing the scope of a project is critical.
03
My favorite genre of games

Conglade
Started in: 2024 | Duration: ~7 weeks
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.